Kingshot · Database
Joiner heroes
Only a joiner’s first hero contributes its first Expedition skill to a rally, so the generator ranks heroes by skill level first, then by how reliable the buff is.
| Hero | Gen | Class | First Expedition skill | Lv1–Lv5 | Notes |
|---|---|---|---|---|---|
| Early | Cavalry | Squad Might / Lethality | 5 · 10 · 15 · 20 · 25 | Reliable flat offensive joiner | |
| Early | Archer | Squad Might / Lethality | 5 · 10 · 15 · 20 · 25 | Reliable flat offensive joiner | |
| Early | Archer | Squad Attack | 5 · 10 · 15 · 20 · 25 | Reliable flat offensive joiner | |
| Gen 1 | Infantry | Squad Might / Lethality | 5 · 10 · 15 · 20 · 25 | Reliable, but may be reserved for leading | |
| Gen 4 | Cavalry | Squad Attack | 5 · 10 · 15 · 20 · 25 | Reliable flat offensive joiner | |
| Gen 5 | Archer | Enemy Damage Taken Up | 5 · 10 · 15 · 20 · 25 | Reliable damage amplification | |
| Gen 7 | Cavalry | Enemy Defense Down | 5 · 10 · 15 · 20 · 25 | Reliable enemy Defense reduction | |
| Gen 7 | Archer | Attack + Lethality combined | 5 · 10 · 15 · 20 · 25 | Reliable dual offensive buff | |
| Gen 2 | Cavalry | Attack + Defense | 3 · 6 · 9 · 12 · 15 | Useful fallback; part of skill is defensive | |
| Gen 6 | Archer | Extra strike every 4 turns | 20 · 40 · 60 · 80 · 100 | Conditional; use after reliable joiners | |
| Gen 3 | Cavalry | Chance: enemy damage taken | 10 · 20 · 30 · 40 · 50 | Conditional and chance-based | |
| Gen 4 | Archer | Chance: damage dealt up | 10 · 20 · 30 · 40 · 50 | Conditional and chance-based |
Sources & limitations
Confirmed mechanics are kept separate from community-derived data and from editorial strategy, so you can judge how much weight each number deserves.
| Component | Type | How it is used |
|---|---|---|
| Bear allocation strategy | Editorial model | Archers shared across priority rallies; Cavalry next; Infantry lowest where supply permits. |
| Formation calculator reference | Community calculator | Reference for strict troop conservation and Bear preset planning. |
| Formation model | Editorial strategy | Archers are prioritised for Bear Hunt; limited Archers are shared across strong rally leaders. |
| Hero skill values | Community hero database | First Expedition skill values and hero pages. |
| Limitation | Official formula unavailable | The full cross-type Bear damage formula is not published, so higher-tier Cavalry is not used to override Archer priority. |
| Rally mechanics | Official support | Confirms first-slot joiner skill and up to four joiner skills. |
| T11 unlock | Community database | Confirms T11 Truegold troop unlock through War Academy research. |
| Troop base grid | Community simulator | Provides T1–T11 × TG0–TG8 structure and published base/TG values. Data is not official. |
| Troop reference data | Community database | Attack and Lethality values are retained for reference only and do not alter the recommended ratio. |